protected override void Look()
{
// 타겟 방향 계산
Vector3 targetDirection = (boss.Target.transform.position - boss.transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation(targetDirection);
lookRotation.x = Mathf.Min(lookRotation.x, 25f);
boss.transform.rotation = Quaternion.RotateTowards(boss.transform.rotation, lookRotation, 60 * Time.deltaTime);
Plain Text
복사
}
protected override void Look()
{
// 타겟 방향 계산
Vector3 targetDirection = (boss.Target.transform.position - boss.transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation(targetDirection);
lookRotation.x = Mathf.Min(lookRotation.x, 25f);
boss.transform.rotation = Quaternion.RotateTowards(boss.transform.rotation, lookRotation, 60 * Time.deltaTime);
}
C#
복사
lookRotation의 x를 제한해주면 될 줄 알았는데, 일단 이렇게 하면 말 안들음.